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AUTHOR(S) Yulei Feng; Qingyan Tong
AUTHOR(S) Tülay Kamaşak; Murat Topbaş; Nalan Ozen
This study aimed to examine the effects of the COVID-19 pandemic on the lifestyle, habits, and behavioral differences in children, and their changing internet use habits. The research was planned as a cross-sectional study involving 4892 children aged 8 to 17 years attending schools in the city center of Trabzon, Turkey. Children’s daily living activities, social habits, mood and temperament changes, and internet use were investigated before and during the pandemic. In terms of problematic internet use, internet addiction rates were evaluated using the validated Turkish-language version of the Parent-Child Internet Addiction Scale (PCIAT-20).
AUTHOR(S) Jason M. Nagata; Catherine A. Cortez; Puja Iyer (et al.)
This study aimed to describe the relationship between parent and adolescent reports of adolescent recreational screen time and to determine sociodemographic predictors of recreational screen time reporting differences during the COVID-19 pandemic. It analyzed data from the Adolescent Brain Cognitive Development Study (ABCD, N=5,335, ages 10-14) a national prospective cohort study in the US collected in May 2020. It compared parent-reported, adolescent-reported, and a parent-adolescent differences in recreational screen time hours per day across five screen categories.
AUTHOR(S) Arzu Sarıalioğlu; Tutku Atay; Duygu Arıkan
This study was conducted to determine the relationship between the levels of loneliness adolescents feel during the pandemic, and their respective levels of internet addiction. The sample of the study consists of 482 adolescents who volunteered to participate in the study. All participants had the cognitive competence to express themselves, and had access to the Internet. Participants filled out a Google Docs form including the “Descriptive Information Form”, “ULS-SF” and “IASA”, which were used to collect data.
AUTHOR(S) Pooja S. Tandon; Chuan Zhou; Ashleigh M. Johnson
Children’s physical activity and screen time are likely suboptimal during the COVID-19 pandemic, which may influence their current and future mental health. To describe the association of physical activity and screen time with mental health among US children during the pandemic. This cross-sectional survey was conducted from October 22 to November 2, 2020, among 547 parents of children aged 6 to 10 years and 535 parent-child dyads with children and adolescents (hereinafter referred to as children) aged 11 to 17 years and matched down to 500 children per cohort using US Census–based sampling frames. Children aged 11 to 17 years self-reported physical activity, screen time, and mental health, and their parents reported other measures. Parents of children aged 6 to 10 years reported all measures. All 1000 cases were further weighted to a sampling frame corresponding to US parents with children aged 6 to 17 years using propensity scores.
AUTHOR(S) S. M. Mahbubur Rashid; Jannatul Mawah; Ema Banik (et al.)
Use of technological gadgets has rapidly been increasing among adolescents, which may result in health issues and technology addiction. This study focuses on the prevalence of usage of technological gadgets and health-related complications among secondary school-going children of Bangladesh. A total of 1803 secondary school students from 21 different districts of Bangladesh participated in the study. The children were asked questions relating to their access to electronic gadgets, time spent on outdoor activities, and whether they experienced any health-complications as an after-effect of the usage. A binary logistic regression model was adapted considering time spent on gadgets as an independent variable and health problems (physical and mental) as the dependent variable.
AUTHOR(S) Pierluigi Pecoraro; Francesca Gallè; Espedita Muscariello (et al.)
AUTHOR(S) Alexandra Maftei; Andrei-Corneliu Holman; Ioan-Alex Merlici
AUTHOR(S) Blossom Fernandes; Bilge Uzun; Caner Aydin (et al.)
AUTHOR(S) Fabian Schunk; Franziska Zeh; Gisela Trommsdorff
AUTHOR(S) Lucija Vejmelka; Roberta Matković
AUTHOR(S) Canan Kuygun Karci; Asiye Arici Gurbuz
This study aimed to understand the challenging effect of the pandemic on children and adolescents with ADHD.100 children and adolescents with ADHD aged 7–18 years were included in the study. They were evaluated in terms of internet addiction diagnostic criteria. Symptom severity was assessed using the CBCL, CPRS, and SNAP-IV.
AUTHOR(S) Zong-Lei Li; Rui Liu; Fan He (et al.)
Since the Coronavirus disease 2019 (COVID-19) pandemic emerged, Internet usage has increased among adolescents. Due to this trend, the prevalence of Internet addiction disorder (IAD) may have increased within this group. This study examined the prevalence of IAD and its correlates among clinically stable adolescents with psychiatric disorders in China during the COVID-19 outbreak. A multi-center, cross-sectional study was carried out between April 29 and June 9, 2020 in three major tertiary mental health centers in China. IAD and depressive symptoms were assessed using the Internet Addiction Test (IAT) and the 9-item Patient Health Questionnaire (PHQ-9), respectively.
AUTHOR(S) Dongil Kim; Junwon Lee; JeeEun Karin Nam
Globally, more people are spending time on the Internet and gaming since the outbreak of the Coronavirus Disease 2019 (COVID-19). Consequently, concerns about developing behavioral addiction of adolescents have been raised. Such risk could be greater for adolescents in South Korea where the majority of adolescents have access to the Internet and own a smartphone. In fact, statistics indicate that Korean youths are spending significantly more time on the Internet and gaming during the COVID-19 pandemic. Previous studies on the patterns of time spent on the Internet and Internet gaming show inconsistent results. The aim of this study is to investigate the latent profiles of the Internet and Internet game usage among adolescents in South Korea. Data from a national survey on elementary and middle school students across South Korea were used. The sample consists of 3,149 respondents, and 2,984 responses were analyzed after removing missing responses. Latent profile analysis was performed to investigate the number of latent profiles for the Internet and Internet game usage time. To validate the profiles, differences in problematic gaming behavior, sex, and neuroticism were examined.
AUTHOR(S) Lauren Eales; Sarah Gillespie; Reece A. Alstat (et al.)
UNICEF Innocenti's Children and COVID-19 Library is a database collecting research from around the world on COVID-19 and its impacts on children and adolescents.
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