Playing the Game
Innocenti Research Report
No. of pages: 134
Download the report
To identify best practices in S4D programming and achieve a stronger evidence base on how S4D interventions can work effectively, the Playing the Game report and Toolkit draw on ten qualitative in-depth case studies undertaken with S4D organizations operating in different world regions and across various contexts, programme goals and issue areas.
Findings from these ten case studies and the existing literature are brought together to develop an evidence-based guiding framework and Toolkit for S4D programming targeting children and youth.